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Through My Father's House

Development Role

Role:

  • Level Designer

Work Done:

  • Conceptualized and created mock-ups for game environments.

  • Designed scenes to evoke specific emotional impacts.

  • Translated mock-ups into navigable environments within Unreal Engine.

  • Ensured maintenance of intended atmosphere and storytelling elements.

  • Aimed to create engaging and emotionally resonant gameplay experience.

  • Contributed to exploring themes of familial relationships and addiction.

Software/Tools Used:

  • Unreal Engine

Guardian

Development Role

Role:

  • QA

Work Done:

  • Performed a usability test for the feature in the game.

  • Documented features and bugs during the testing.

Software/Tools Used:

  • Google Docs

  • Google Spreadsheets

Lost Beacon

Development Role

Role:

  • QA

Work Done:

  • Performed a usability test for the feature in the game.

  • Documented features and bugs during the testing.

Software/Tools Used:

  • Google Docs

  • Google Spreadsheets

These Moments (Song)

Development Role

Role:

  • Unreal Set Designer 

  • Unreal Set Operator

Work Done:

  • Designed multiple environments for the song "These Moments."

  • Created environments using Unreal Engine.

  • Ensured environments were suitable for virtual production screens.

  • Paid meticulous attention to detail in environment design.

  • Operated virtual environments during production to ensure seamless integration with the song's narrative.

  • Aimed to enhance the aesthetic and emotional impact of the song.

Software/Tools Used:

  • Unreal Engine

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