NIKHIL AGARWAL
GAME DESIGNER
Through My Father's House
Development Role
Role:
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Level Designer
Work Done:
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Conceptualized and created mock-ups for game environments.
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Designed scenes to evoke specific emotional impacts.
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Translated mock-ups into navigable environments within Unreal Engine.
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Ensured maintenance of intended atmosphere and storytelling elements.
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Aimed to create engaging and emotionally resonant gameplay experience.
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Contributed to exploring themes of familial relationships and addiction.
Software/Tools Used:
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Unreal Engine
Guardian
Development Role
Role:
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QA
Work Done:
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Performed a usability test for the feature in the game.
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Documented features and bugs during the testing.
Software/Tools Used:
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Google Docs
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Google Spreadsheets
Lost Beacon
Development Role
Role:
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QA
Work Done:
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Performed a usability test for the feature in the game.
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Documented features and bugs during the testing.
Software/Tools Used:
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Google Docs
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Google Spreadsheets
These Moments (Song)
Development Role
Role:
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Unreal Set Designer
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Unreal Set Operator
Work Done:
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Designed multiple environments for the song "These Moments."
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Created environments using Unreal Engine.
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Ensured environments were suitable for virtual production screens.
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Paid meticulous attention to detail in environment design.
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Operated virtual environments during production to ensure seamless integration with the song's narrative.
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Aimed to enhance the aesthetic and emotional impact of the song.
Software/Tools Used:
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Unreal Engine